Lost Creative
Software Engineer
Backend and gameplay-facing systems built for stability, clean integration and long-term maintenance.
ExperienceRoblox. Backend systems. Offensive security.
From the first line of code to live production.
M2HCZ / M2HCS
A software engineer who builds games — and understands how they break.
I'm a Senior Full-Stack Software Engineer, Roblox developer and Offensive Security Researcher based in Brazil.
I started building on Roblox in 2014. My work spans production backends, gameplay, networking, persistence and LiveOps, with server authority, performance and maintainability at the core.
Alongside engineering, I bring nine years in offensive security and AppSec: two assigned CVEs, three reported NASA vulnerabilities, and acknowledgements from GitHub, Google, Spotify, xAI and Tesla.
Technical leadership, backend engineering and live production across twelve studios and communities.
Chief Technology Officer
Technical direction, architecture, engineering standards, security, performance and production delivery.
Current positionLead Developer & Senior Software Engineer
Scalable gameplay, backend systems and production engineering for live Roblox experiences.
Current positionSenior Developer
Production systems, backend engineering and live content for an anime-focused Roblox studio.
Current positionSenior LiveOps Developer
Live updates, production maintenance, system improvements, performance work and abuse prevention.
ExperienceProgrammer
Production gameplay and backend systems with maintainability and server authority at the core.
ExperienceDeveloper
Robust software and game systems for production projects and scalable technical delivery.
ExperienceSoftware Engineer
Backend and gameplay-facing systems built for stability, clean integration and long-term maintenance.
ExperienceFormer Senior Software Engineer
Production game development, backend systems and technical delivery within a large publishing ecosystem.
ExperienceLead Backend / Systems Developer
Backend architecture, server-authoritative combat, anti-cheat systems and live operations.
ExperienceBackend Developer
Persistent state, scalable server logic, gameplay support and production delivery for live games.
ExperienceSystems / Backend Contributor
Backend architecture, infrastructure, persistence and scalable feature delivery across Roblox initiatives.
ExperienceDeveloper
Gameplay features, backend systems and maintainable production architecture for Brazilian roleplay.
ExperienceGameplay, backend systems and live operations.
Seven experiences, each with a different challenge.
Senior Developer · Astral Labs
Production engineering and live systems designed for rapid updates and concurrent-player load.
Gameplay Systems · LiveOps
Cooperative warehouse systems, progression, production fixes and live iteration.
Systems / Backend Contributor
Gameplay systems, networking, persistence and modular production architecture.
Backend & Systems Developer
Persistent state, scalable server logic, server-authoritative gameplay and production support.
Independent Contribution
Fast-paced multiplayer systems built for a viral title operating at live player scale.
Lead Backend / Systems Developer
Backend architecture, server-authoritative combat, anti-cheat and live operations.
Gameplay / Backend Developer
Gameplay systems, backend infrastructure and production-focused live operations.
Architecture that holds up through the next release, the next traffic spike and the next exploit attempt.
Modular, server-authoritative systems built for live player scale.
Latency, replication, memory discipline, and stable production performance.
Player data, inventories, progression, monetization, and safe migrations.
Release systems, events, observability, incident response, and rapid iteration.
Authorization, abuse resistance, secure reviews, validation, and hardening.
Architecture standards, reviews, hiring, planning, and engineering execution.
Security research informs the way I build: better authorization, abuse resistance and production hardening.
ASSIGNED CVEHIGHCVSS 7.5
02ASSIGNED CVEHIGHCVSS 7.1
03ACCEPTED REPORTVALIDATED BY GITHUB
04INDEPENDENT POCCRITICALCVSS 9.8
Names identify relevant programs or affected ecosystems, not employment, endorsement, partnership or a commercial relationship.